![]() ![]() Listen to the stone blessing here: Looking for Funny Wedding Unity Ceremony Ideas? Please place your stone in the wooden box, cool vase, or whatever container on your way to the reception!” Thank you so much for your love and support. Bride and Groom will then have a wonderful keepsake from these next few minutes that includes the essence of each and every one of their friends and family members who came here to celebrate with them today. As Bride and Groom exchange their vows and rings, we ask that you hold your individual stone and think of all the amazing possibilities that await them and send those positive thoughts and prayers into your individual stone and then place it into the vase/box on your way out. I say, “Hopefully you noticed the stone that was sitting on your chair. Before your ceremony, place a stone on each chair and make sure you and your fiancé have stones of your own to hold too. If you’re metaphysically minded, this is a great way to collect good vibes and send you and your fiancé off into life on a truly positive note. ![]() Check with your local laws to make sure taking rocks from nature is legal. Some couples place polished stones on each chair and others who love the outdoors, go for a hike and place cool rocks they found along the way on each of their guest’s chairs. The stone blessing is another uncommon way to get your guests involved. Listen to a butterfly release here: Stone Blessing ![]() We’ve gathered to grant Bride and Groom all our best wishes and are about to set these butterflies free in trust that those wishes will be granted. Since a butterfly makes no sound, the wish is only revealed to the Great Spirit and in gratitude for giving the butterfly its freedom, the Great Spirit always grants the wish. According to an American Indian legend, we can whisper a wish to a butterfly and the wish will ride upon the butterfly’s wings into the heavens. There’s a live butterfly inside and we’re all going to set them free in moment! The butterfly symbolizes new beginnings, freedom and happiness and the butterfly release is a special way to celebrate love. I usually say this, “Hopefully you all noticed the cardboard container on your seat. Place a cardboard container on each chair and let your guests know not to sit on them, because there’s a live butterfly in there! You can then have a box on a table up front near you and your officiant that contains lots of live butterflies just waiting to be released. As I was messing around in Unity with the physics and characters, it looked very funny and interesting – I could tell this idea would have a low cost per install (CPI).Live butterflies can be ordered online and they can arrive in individual cardboard containers. What I saw were games at the top with character transformations, which inspired me to combine height and width manipulations into one concept. Are there humorous and/or relatable elements?įor example, the idea for my game Tall Man Run first came to me as I explored the hypercasual charts to see what was trending.Do I think this mechanic is simple and easy to understand for players?.Remember: The hypercasual audience is everyone, so trust your instincts on what’s likely to engage them because that mechanic, theme, etc., is already hooking you.Ī big tip I’ve learned while working with Supersonic is to keep users in mind every time I’m coming up with new ideas. For example, a configurable joint lets you customize the movement of a character and is often used to create and manipulate a ragdoll character.Īs you’re coming up with new ideas, what captures your interest or seems humorous might feel the same to your users. ![]() I like using joints here, too, which connect one Rigibidbody to another or to a fixed point so you can explore different physics and motions. There’s no need to code anything, and this tool lets you see how the shapes or characters interact with physics, like getting pulled down by gravity or reacting to collisions with other objects. To make things more interesting, you can add a Rigidbody component to one or more objects. Then use the face, edge, and vertices tools to modify the basic shapes into something that’s relevant for a game and follows the theme you’re considering. Start out with the following basic shapes: This can be anything – I usually just try to create something interesting, or at least interesting-looking. Use the ProBuilder plug-in to start modeling shapes and objects in the Editor. ![]()
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